Log #dev

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Amar Memoranda > Log (dev)

Thoughts on chat as an interface

Chat as an interface has always been something I thought about a lot. After all, it's a close analogue to spoken conversation, our most natural form of communication.

The most basic chat interface is an input box and a chronological history of messages, so you can follow the conversation. Messages are often augmented with emojis etc to fill in the gaps for intonation and body language. If you need higher communication bandwidth, voice messages do it sometimes too. Advantages over face-to-face conversation is that text-based conversations have the option of being asynchronous and much longer-lived, potentially even pen-pal style correspondences.

Group conversations

The moment you start thinking about group conversations, some problems begin to be unearthed. One problem is it can get quite crowded, as you're sharing a linear chat history. It's hard to follow multiple threads of conversation that have been flattened into one, when in real life conversations can branch off and diverge.

This is a problem in video conferences too. While at a social event, groups naturally divide into smaller clusters of people in their own bubble of conversation, this has to be done explicitly in video conferences through breakout rooms and similar mechanics. Otherwise all the attention and spotlight is aimed at the person currently talking, which can throw off the dynamics.

I first noticed this phenomenon when I was running the Duolingo German language events in London. It's already common for people who don't know the language well to be shy about speaking up, but when covid started and we switched to Zoom, it was very easy for whomever is speaking to get stage fright, even if they're not normally shy. What then ends up happening is that two or three people will engage in conversation while the rest watch, unless the host (me in that case) takes control of the group dynamics. This was much easier to do in-person, especially where I could see the person's face and gauge how comfortable they are, so I don't put them on the spot (e.g. by bringing them into the conversation with simple yes/no questions).

Attempts at solutions

Anyway, during covid I became quite interested in products that try to solve these problems by capturing aspects of real-life communication through product design. I remember imagining a 2D virtual environment with spatial audio in the context of my PhD research. It turned out somebody was already building something similar: a fellow named Almas, and I remember having a call with him about SpatialChat (a conversation full of lovely StarCraft metaphors). This was an environment that allowed you to replicate the act of physically leaving a huddle and moving to a different cluster to talk. You could only be heard by those in "earshot".

A 2D game called Manyland did something similar with text-only, where text would appear above the head of your character as you were typing. This created interesting new dynamics and etiquette around "interrupting" each other, as well as things like awkward silences, which don't exist when you're waiting for someone to type. There was even an odd fashion around typing speed at one point.

Interestingly, you're not occupying space in the chat log by chatting; you're filling the space above your head, so you just need to find a good place to perch. Two people can respond to the same thing at the same time. However, one person can't quite multi-task their responses / threads without jumping back and forth between people, but after all that's how it works in real life too, no?

Reply chains and threads

I won't go over the history of different chat platforms and apps, but we've seen a lot of patterns that try and create some structure around communication, here in order from more ephemeral to less ephemeral:

  • Quoting a message to reply to inline
  • Ad-hoc threads that create a separated chat log
  • More permanent threads akin to forums
  • Permanent "topic" channels

I like to imagine conversations as trees, where branches can sprout and end just as fast. Have you ever been in an argument where someone rattles off a bunch of bad points, but you can only counter them in series? Each of your responses may in turn trigger several additional responses, and you get this exponentially growing tree and eventually you're writing essays dismantling every point one by one.

In real life, it's often hard to remember everything that was said, so you focus on just the most important parts. Or you deliberately prune the branches to the conversation doesn't become unwieldy. Some people like to muddy the waters and go off topic and it's up to you to steer the conversation back to the main trunk.

But not everything is a debate. A friend of mine figured that this tree, in 2D, ought to be the way to hold conversations. Big big internet conversations (he used social media as an example) are all adding nodes to far off branches of a huge tree. I quite like that picture. It would certainly allow for conversations to happen in parallel at the same time as you can hop back and forth between branches.

ChatGPT and the history tree

ChatGPT made the choice that chats should be linear, but you can start a new chat with a new instance of the AI at any time, and go back to old chats through the history tab. This seems to make sense for chatting with an AI assistant, but an anti-pattern emerges...

Have you ever gone down a conversation with ChatGPT only to realise that it's dug itself into a hole, so you scroll up to just after the last "good" message and edit the message to create a new, better timeline? I do this a lot, and it reminded me of undo/redo in text editors.

Undo and redo are normally linear, and if you go back in time and make a change, suddenly the old "future" is no longer accessible to you. We've all done it where we accidentally typed something after pressing undo a bunch of times to check a past version, losing our work.

Someone made a plugin for vim that allows you to navigate a tree of timelines that you create by undo-ing, sort of like automatic git branching and checkout. I feel like this ought to be a UI for interacting with ChatGPT too! Already this is being used for better responses and I feel like there must have been attempts at creating a UI like this, but I haven't seen one that does this elegantly.

Conclusion

This has been kind of a stream of though post, inspired by my post on resetting my AI assistant's chat memory, so I'm not entirely sure what the point I'm trying to make is. I think I'm mainly trying to narrow down the ergonomics of an ideal chat interface or chat in a virtual environment.

I think you would probably have some set of "seed" nodes -- the stem cells to your threads -- which are defined by individuals (i.e. DMs), or groups with a commonality, or topics. These would somehow all capture the nuances of real-life communication, but improve on that with the ability to optionally create ephemeral threads out of reply branches. I'm not yet sure what the UI would physically look like though.

Jan 8, 2024 • #life #ai #dev #writing

Machete: a tool to organise my bookmarks

I've had a problem for a while around organising articles and bookmarks that I collect. I try not to bookmark things arbitrarily, and instead be mindful of the purpose of doing so, but I still have thousands of bookmarks, and they grow faster than I can process them.

I've tried automated approaches (for example summarising the text of these webpages and clustering vector embeddings of these) with limited success so far. I realised that maybe I should simply eat the frog and work my way through these, then develop a system for automatically categorising any new/inbound bookmark on the spot so they stay organised in the future.

A new problem was born: how can I efficiently manually organise my bookmarks? The hardest step in my opinion is having a good enough overview of the kinds of things I bookmark such that I can holistically create a hierarchy of categories, rather than the greedy approach where I tag things on the fly.

I decided to first focus on bookmarks that I would categorise as "tools", which are products or services that I currently use, may use in the future, want to look at to see if they're worth using, or may want to recommend to others in the future if they express a particular need. These are a bit more manageable as they're a small subset; the bigger part of my bookmarks are general knowledge resources (articles etc).

At the moment, I rely on my memory for the above use cases. Often I don't remember the name of a tool, but I can usually find it with a substring search of the summaries. Often I don't remember tools in the first place, and am surprised to find that I bookmarked something that I wish I would have remembered existed.

Eventually, I landed on a small script to convert all my notes into files, and then using different file browsers to drag and drop files into the right place. This was still very cumbersome.

On the front page of my public notes I have two different visualisations for browsing these notes. I find them quite useful for getting an overview. I thought it might be quite useful to use the circles view for organisation too. So I thought I should make a minimal file browser that displays files in this way, for easy organisation.

Originally, I took this as an excuse to try Tauri (a lighter Electron equivalent built on Rust that uses native WebViews instead of bundled Chromium), and last month I did get an MVP working, but then I realised that I'm making things hard on myself, especially since the development workflow for Tauri apps wasn't very smooth with my setup.

So instead, I decided to write this as an Obsidian plugin, since Obsidian is my main PKM tool. Below is a video demo of how far I got.

You can:

  • Visualise files and directories in your vault
  • Pan with middle-mouse
  • Zoom with the scroll wheel
  • Drag and drop nodes (files or directories) to move them

Unlike the visualisation on my front page, which uses word count for node size, this version uses file size. So far, it helps with organisation, although I would like to work on a few quality-of-life things to make this properly useful.

  • A way to peek at the contents in a file without opening it
  • Better transitions when the visualisation updates (e.g. things moving or changing size) so you don't get lost
  • Mobile support (mainly alternative controls, like long-press to drag)
Sep 14, 2023 • #dev #projectsParent project

Blast-off into Geminispace

Today was the "Build a Website in an Hour" IndieWeb event (more info here). I went in not quite knowing what I wanted to do. Then, right as we began, I remembered learning about Gemini and Astrobotany from Jo. I thought this would be the perfect opportunity to explore Gemini, and build a Gemini website!

Gemini is a simple protocol somewhere between HTTP and Gopher. It runs on top of TLS and is deliberately quite minimal. You normally need a Gemini client/browser in order to view gemini:// pages, but there's an HTTP proxy here.

I spent the first chunk of the hour trying to compile Gemini clients on my weird setup. Unfortunately, this proved to be quite tricky on arm64 (I also can't use snap or flatpak because of reasons that aren't important now). I eventually managed to install a terminal client called Amfora and could browse the Geminispace!

Then, I tried to get a server running. I started in Python because I thought this was going to be hard as-is, and I didn't want to take more risks than needed, but then I found that it's actually kind of easy (you only need socket and ssl). Once I had a server working in Python, I thought that I actually would prefer if I could run this off of the same server that this website (yousefamar.com) uses. Most of this website is static, but there's a small Node server that helps with rebuilding, wiki pages, and testimonial submission.

So for the next chunk of time, I implemented the server in Node. You can find the code for that here. I used the tls library to start a server and read/write text directly from/to a socket.

Everything worked fine on localhost with self-signed certificates that I generated with openssl, but for yousefamar.com I needed to piggyback off of the certificates I already have for that domain (LetsEncrypt over Caddy). I struggled with this for most of the rest of the time. I also had an issue where I forgot to end the socket after writing, causing requests to time out.

I thought I might have to throw in the towel, but I fixed it just as the call was about to end, after everyone had shown their websites. My Gemini page now lives at gemini://yousefamar.com/ and you can visit it through the HTTP proxy here!

I found some Markdown to Gemini converters, and I considered having all my public pages as a capsule in Geminispace, but I think many of them wouldn't quite work under those constraints. So instead, in the future I might simply have a gemini/ directory in the root of my notes or similar, and have a little capsule there separate from my normal web stuff.

I'm quite pleased with this. It's not a big deal, but feels a bit like playing with the internet when it was really new (not that I'm old enough to have done that, but I imagine this is what it must have felt like).

Jul 29, 2023 • #dev #projectsParent project

Forgotten Conquest port

A while ago I wrote about discovering a long-forgotten project from 2014 I had worked on in the past called Mini Conquest. As the kind of person who likes to try a lot of different things all the time, over my short 30 years on this earth I have forgotten about most of the things I've tried. It can therefore be quite fun to forensically try and piece together what my past self was doing. I thought I had gotten to the bottom of this project and figured it out: an old Java gamedev project that allowed me to play around with the 2.5D mechanic.

Well, it turns out that's not where it ended. Apparently, I had ported the whole thing to Javascript shortly after, meaning it actually runs in the browser, even today somehow! I had renamed it to "Conquest" by then. As was my style back then, I had 0 dependencies and wanted to write everything from scratch.

If you've read what I wrote about the last one, you might be wondering why the little Link character is no longer there, and what the deal with that house and the stick figure is. Well, turns out I decided to change genres too! It was no longer a MOBA/RTS but more like a civilisation simulator / god game.

The player can place buildings, but the units have their own AI. The house, when place, can automatically spawn a "Settler". I imagine that I probably envisioned these settlers mining and gathering resources on their own, with which you can decide what things to build next, and eventually fight other players with combat units. To be totally honest though, I no longer remember what my vision was. This forgetfulness is why I write everything down now!

The way I found out about this evolution of Mini Conquest was also kind of weird. On the 24th of January 2023, a GitHub user called markeetox forked my repo, and added continuous deployment to it via Vercel. The only evidence I have of this today is the notification email from Vercel's bot; all traces of this repo/deployment disappeared shortly after. Maybe he was just curious what this is.

I frankly don't quite understand how this works. The notification came from his repo on a thread related to a commit or something, that is apparently authored by me (since I authored the commit?) and I've been automatically subscribed in his fork? Odd!

Jul 29, 2023 • #dev #projectsParent project

Homebound: an old game jam project revived

Around two months ago, I was talking to a friend about these games that involve programming in some form (mainly RTSs where you program your units). Some examples of these are:

Needless to say, I'm a fan of these games. However, during that conversation, I suddenly remembered: I made a game like this once! I had completely forgotten that for a game jam, I had made a simple game called Homebound. You can learn more about it at that link!

At the time, you could host static websites off of Dropbox by simply putting your files in the Public folder. That no longer worked, so the link was broken. I dug everywhere for the project files, but just couldn't find them. I was trying to think if I was using git or mercurial back then and where I could have put them. I think it's likely I didn't bother because it was something small to put out in a couple of hours.

Eventually, in the depths of an old hard drive, I found a backup of my old Dropbox folder, and in that, the Homebound source code! Surprisingly, it still worked perfectly in modern browsers (except for a small CSS tweak) and it now lives on GitHub pages.

Then, I forgot about this again (like this project is the Silence), until I saw the VisionScript project by James, which reminded me of making programming languages! So I decided to create a project page for Homebound here.

I doubt I will revisit this project in the future, but I might play with this mechanic again in the context of other projects. In that case, I might add to this devlog to reference that. I figured I should put it out there for posterity regardless!

Jul 5, 2023 • #dev #projectsParent project

Collecting testimonials for mentorship/advisory

(Skip to the end for the conclusion on how this has affected my website, or continue reading for the backstory).

For as long as I can remember, I've been almost consistently engaged in some form of education or mentorship. Going back to my grandparents, and potentially great-grandparents, my family on both sides has all been teachers, professors, and even a headmaster, so perhaps it's something in my blood. I started off teaching in university as a TA (and teaching at least one module outright where the lecturer couldn't be bothered). Later, I taught part-time in a pretty rough school (which was quite exhausting) and even later at a much fancier private school (which wasn't as exhausting, but much less fulfilling) and finally I went into tutoring and also ran a related company. I wound this business up when covid started.

Over the years I found that, naturally, the smaller the class, the more disproportional impact you can have when teaching. I also found that that personal impact goes up exponentially not when I teach directly, but zoom out and find out what it is the student actually needs (especially adult students), and help them unblock those problems for themselves. As the proverb goes,

"Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime."

There's also a law of diminishing returns at play here. By far the biggest impact you can have when guiding someone to reach their goals (academic or otherwise) comes at the very start. This immediate impact has gotten bigger and bigger over time as I've learned more and more myself. Sometimes it's a case of simply reorienting a person, and sending them on their way, rather than holding their hand throughout their whole journey.

This is how I got into mentoring. I focused mainly on supporting budding entrepreneurs and developers from underpriviledged groups, mainly organically through real-life communities, but also through platforms like Underdog Devs, ADPList, Muslamic Makers and a handful of others. If you do this for free (which I was), you can only really do on the side, with a limited amount of time. I wasn't very interested in helping people who could actually afford paying me for my time, paradoxically enough...

I decided recently that there ought to be an optimal middle ground that maximises impact. 1:1 mentoring just doesn't scale, and large workshop series aren't effective. I wanted to test a pipeline of smaller cohorts and mix peer-based support with standard coaching. I have friends who I've worked with before who are willing to help with this, and I think I can set up a system that would be very, very cheap and economically accessible to the people I care about helping.

Anyway, I've started planning a funnel, and building a landing page. Of course, any landing page worth its salt ought to have social proof. So I took to LinkedIn. I never post to LinkedIn (in fact, this might actually have been my very first post in the ~15 years I've been on there). I found a great tool for collecting testimonials in my toolbox called Famewall, set up the form/page, and asked my LinkedIn network to leave me testimonials.

There were a handful of people that I thought would probably respond, but I was surprised that instead other people I completely hadn't expected were responding. In some cases, people that I genuinely didn't remember, and in other cases people where I didn't realise just how much of an impact I had on them. This was definitely an enlightening experience!

I immediately hit the free tier limit of Famewall and had to upgrade to a premium tier to access newer testimonials that were rolling in. It's not cheap, and I'm only using a tiny fraction of the features, but the founder is a fellow indie hacker building it as a solo project and doing a great job, and we chatted a bit, so I figured I should support him.

I cancelled my subscription a few days later when I got around to re-implementing the part that I needed on my own site. That's why this post is under the Website project; the review link (https://amar.io/review) now redirects to a bog standard form for capturing testimonials (with a nice Lottie success animation at the end, similar to Famewall) and in the back end it simply writes the data to disk, and notifies me that there's a new testimonial to review. If it's ok, I tweak the testimonial JSON and trigger an eleventy rebuild (this is a static site). In the future, I might delegate this task to Sentinel!

The testimonials then show up on this page, or any other page onto which I include testimonials.njk (like the future mentoring landing page). For the layout, I use a library called Colcade which is a lighter alternative to Masonry recommended to me by ChatGPT when I asked for alternatives, after Masonry was giving me some grief. It works beautifully!

Jul 1, 2023 • #dev #projectsParent project

Editing translation files online

A common way - if not the most common way (looking at WordPress dominance) - to do i18n is using the "Portable Object" format. You start off with a template file (.pot) and normally you would load that into Poedit, type in your translations for every string (including plurals), then download a pair of files: the .po and the "compiled" Machine Object .mo file.

Unfortunately, my daily driver is an arm64 device (my phone actually -- a lot of people think this is insane, but I'll write it up eventually and explain myself). I can't run Poedit without some crazy hacks. You could also copy the .pot file to a .po file, then just edit that directly (it's a straightforward text file), and there are some tools to convert .po to .mo, but that's all a bit of a hassle.

As luck would have it, there's a great free tool online that does everything I need called Loco. You load whatever file in, do your translations (with optional filtering), and download the files. You can save it to a cloud account (which is I think how they make money) but I had no need of that.

I figured this all out after being given access to a WordPress deployment to help an organisation out with some things. Previously, I only had access to the WP dashboard, and changed some text for them via CSS. Now that I had FTP access, I could just change everything in one fell swoop by modifying the English strings for the site, and I deleted the hacky CSS. Once you copy the files back over, everything is automatically updated.

Apr 6, 2023 • #dev

A little CSS trick for editing text

I wrote a short article about a trick for editing the text in HTML text nodes with only CSS. This is one of those articles where the goal is just to share something that I learned or discovered, that someone might benefit from, and the primary mode of finding this content is through a search engine.

It doesn't quite make sense for this to be an "article" in the way that I use that word (a long-form post bound in time that people follow/subscribe to) so I might eventually turn all these guide-type posts into wiki-notes, so they can exist as non-time-bound living documents.

Feb 16, 2023 • #dev #writing

Do NOT use Twilio for SMS

Twilio used to be a cool and trustworthy company. I remember when I was in uni, some CS students (I was not a CS student) built little SMS conversation trees like it was nothing, and suddenly SMS become something you could build things with as a hobby.

Over the past month, my view of Twilio has completely changed.

The attack

Ten days ago (Jan 19th) at around 7am UTC, I woke up to large charges to our business account from Twilio, as well as a series of auto-recharge emails and finally an account suspension email. These charges happened in the span of 3 minutes just before 5am UTC. My reaction at this point was confusion. We were part of Twilio's startup programme and I didn't expect any of our usage to surpass our startup credits at this stage.

I checked the Twilio dashboard and saw that there was a large influx of OTP verification requests from Myanmar numbers that were clearly automated. I could tell that they're automated because they came basically all at once, and mostly from the same IP address (in Palestine). At this point, I realised it was an attack. I could also see that this was some kind of app automation (rather than spamming the underlying API endpoint) as we were also getting app navigation events.

After we were suspended, the verifications failed, so the attack stopped. The attacker seemed to have manually tried a California IP after that some hours later, probably to check if they've been IP blocked, and it probably wasn't a physical phone (Android 7). Then they stopped.

I also saw that our account balance was more than £1.5k in the red (in addition to the charges to our bank account) and our account was suspended until we zero that balance. The timing could not have been worse as we were scheduled to have an important pitch to partners at a tier 1 VC firm. They could be trying the app out already and unable to get in as phone verification was confirmed broken.

Our response

We're on the lowest tier (as a startup) which means our support is limited to email. I immediately opened a ticket to inform Twilio that we were victims of a clear attack, and to ask Twilio for help in blocking these area codes, as we needed our account to be un-suspended ASAP. They took quite a long time to respond, so after some hours I went ahead and paid off the £1.5k balance in order for our account to be un-suspended, with the hope that they can refund us later.

I was scratching my head at what the possible motive of such an attack could be. I thought it must be denial of service, but couldn't think of a motive. We're not big enough for competitors to want to sabotage us, so I was expecting an email at any point from someone asking for bitcoin to stop attacking us, or a dodgy security company coming in and asking for money to prevent it. But Twilio sent an email saying that this is a case of toll fraud.

I recommend reading that article, but in essence, those numbers are premium numbers owned by the attacker, and every time Twilio sends them a verification SMS, they make money, and we foot the bill.

Twilio's response

Twilio seemed to follow a set playbook that they use for these situations. Their documentation names a set of countries as the one where toll fraud numbers most likely come from and recommend are blocked (I suppose it's easy to get premium numbers there): Bangladesh, Sri-Lanka, Myanmar, Pakistan, Uzbekistan, Azerbaijan, Kyrgyzstan, and Nigeria.

I immediately went and blocked those area codes from our side, though Twilio also automatically blocked all countries except the US and the UK anyway, so it didn't really make a difference. Also, the attacker tried again using Indonesian numbers after that, so clearly a blocklist like that is not enough. Later I went and one by one selectively allowed only countries we actually serve.

Beyond this, Twilio's response was to try and do everything to blame this on us. They wash their hands of the responsibility to secure their own APIs, and instead the onus is on us to implement our own unreasonable security measures.

I told a friend about this, and through that friend found out that this is actually a very common problem that people have been having with Twilio, because Twilio dropped the ball. Apparently, out of all of those cases, we got pretty lucky (some people lost 6 figures). For me, the main issues are:

  • Why aren't risky countries blocked by default? Worse, why are all countries in the world allowed by default?
  • Why isn't "Fraud Guard", one of the switches (free) that Twilio told us we should have turned on, already turned by default?
  • I had set up an auto-recharge rule (charge to £20 if balance goes below £10) just in case the startup credits ever ran low. This backfired dramatically as the account kept auto-recharging in an infinite loop until we were suspended (the reason for the huge charges to our bank account). Why?!
  • We were already using the default rate-limiting that applies to individual numbers (something like 5 verification requests every 10 minutes), and our server had some general global rate-limiting per-IP (this probably already protected us quite a bit from what could have been). How is it reasonable to expect your clients to put a global rate limit, across IPs and numbers, for specifically the endpoint that asks for Twilio verification? Just have the rate limit on your side maybe? It's not our responsibility to think of these kinds of things; that's why we're using third party provider!

Their email was incredibly patronising, like others have reported, and they acted like they're doing us a huge favour by blessing us with a partial refund in account credits (not even real money). But we need to explain to them first how we promise to be better and not do a silly mistake like this again!

The refund

Twilio tries to push you into agreeing not to dispute the bank charges (see the link above for why they do this). I refused to agree to this, and first wanted to know exactly how much they would refund us, and if they would refund us in real money, not account credits (they agreed to "prioritize" this).

They told us that their finance team is who decides the refund amount, based on the information we provide on how we'll do better and a breakdown of the charges. I told them exactly what we did to combat this, and what the charges were. We had lost a few hundred in startup credits, then just over £2k in real money.

Instead of telling me how much they would refund (remember, I still haven't agreed not to dispute the charges, which they "required" in order to issue a refund), they went ahead and refunded us £847 and some change immediately.

I believe this to be a ploy to try and prevent us from disputing the original charges, because if we dispute now, we would have more back than what they charged.

What now?

I sought some advice, with mixed opinions, but it seems quite clear that if we dispute these charges, at the very least it would mean that we can no longer use Twilio for SMS anymore (which I don't want to anyway). But, this means switching to a different provider before disputing.

It would be relatively easy to switch, as they all tend to work the same way anyway, but would still require:

  • Researching other providers (that don't use Twilio in the backend)
  • Reading their documentation
  • Swapping out the libraries and a dozen or so lines of code
  • Making sure we leave no room for another round of toll fraud
  • Testing and deploying

This is not difficult, but time and effort that I don't have right now, as well as a distraction from our actual core product. I don't know if £1.1k is worth that "labour", or any extra stress that may come if Twilio decides to make a stink about this and pass us on to collections etc.

All I know is: Twilio, never again. I will advise people to not use Twilio for the rest of my life and longer depending on how that advice may spread and how long this article survives.

Jan 29, 2023 • #life #dev #entrepreneurship

Collaborative editing on wiki notes

Yesterday and today I've been tinkering at a new feature for this website that will allow others to edit my content in a seamless way! Some of my pages are now wikis, for example this one. Full write-up here with a surprise at the end!

Jan 18, 2023 • #writing #dev

GitHub Copilot withdrawal

Yesterday GitHub Copilot engineers borked production and I felt like someone had suddenly turned the lights off.

I hadn't realised how accustomed I had become to using it until this happened. I would make my intent clear in the code, then wait for it to do its thing, then it just wouldn't. Y'all got any more of them AIs?

At the same time, the next time you deploy a bad build to production, remember that even the big guys do it!

Nov 25, 2022 • #dev

HNS fizzles out

Some of my HNS domains are expiring soon and I don't think I'll renew them. While the concept is super cool, unless Chrome and Safari adopt HNS, it'll never go anywhere. I now think it's very unlikely that they ever will.

Oct 27, 2022 • #dev